enum BombType{
DirectBombT=1,
EnemyBombT=2,
};

enum BombType bombType;
typedef struct {
	Vector2S pos;
	int maxlife;
	int attack;
	float coldtime;
	int type;
	int moveSpeed;
	int curlife;
	int level;
	int exp;
	float boomAttack;
	int attackRange;
	char info[30];
	char draw[4];
	char name[10];
}BombS;
typedef struct{
	BombS bombS;
	BombS (*_init)(int x,int y,int type,char name[10]);
	void (*_show)(BombS bombS);	
	
}Bomb;
Bomb directB1;


enum Dir{
	eUp=0,
	eDown=1,
	eLeft=2,
	eRight=3,
	eDirSize=4
};
enum Dir eDir;